Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Friday, May 22, 2015

First Class Grads

Deniz & Mr. Shiny Head
Teaching is at times next to an impossible task for a freelance illustrator that wants to remain at all relevant in their genre' (and on their partner's good side), but I must admit to it being a very rewarding process with all of the leaps and pitfalls combined.  Student success can spring from exploring a variety of techniques, researching opportunities and navigating through a vast multitude of influential events, sometimes they take years of grinding through obstacles (self driven or otherwise), and sometimes they line up like a brilliant celestial equinox as soon as they leave school.  It's a period of time I try to make shorter for all my students, regardless of skill set, as that time for me was quite a hulking draw back as I left school.  I've had the great fortune to mentor six new illustrators on their paths into the professional world so far.  Every one of them has had such a brilliant take on their Content, and it's been a pleasure to have guided them all in as much as I have.  This semester brought with it more of the same brilliantly fulfilling work with my mentorship, Deniz Johnson.

Deniz created a wonderfully dark and shadowy group of portraits, depicting six female characters from some of the vast Histories, Mythologies, and Cultural Symbols that revolve around Halloween.  Her presentation ranged from the real story behind the Witches Broom, to the Greek's guardian of the underworld Persephone, to some of the more demonizing portrayals women have received over the centuries, wrapping things up with some thoughtful feminist content as well.  The series can be viewed here on Deniz's site Alien-Rat Illustration, but I would also take a look at what's going on in her Tumblr in the months to come.  Deniz has a great sense of embedding symbols and tension in her work, which I can see being utilized in the Editorial Market, nice figurative and characterization skills, and works quickly and consistently enough for these images to show up in any number of venues in the future!

Taylor Davis @ Pivlywhip
Taylor Davis was my Independent Study Student this semester, and really knocked her project out of the park as well.  Taylor has essentially re-imagined the original Grimm's Fairy Tale, The Lily & the Lion (Beauty & the Beast) with a Strong new cast of Characters, illustrated in a much more Multicultural Light.

Taylor's was quite a fulfilling Independent Study, primarily as she's very self driven in her goals toward Character Design in the entertainment industry, but partially as I saw first hand, some of the things I placed in my Character Design class from the very first syllabus, revealed so nicely in the final Lily & the Lion pitch book.  Always nice to see the kind of attention paid to Period, Region, Behavioral Gestures, and Facial Expressions that I try to encourage with every assignment.  These aren't sketches from Taylor's project but they are indicative of the quick and delicate sketch work she produces.
Make sure you check out Taylor's Blogs on Instagram & Tumblr called Pivlywhip, and look out for her incremental posts that will reveal the whole Lily & the Lion project from the beginnings.  Also look out for Taylor at the annual Sakuracon for CosPlay portraits and a fun mix of Anime' genre merch!

I was fairly sick throughout Focus Week at the PNCA this time around, but I did manage to see two other Thesis Presentations.  First being a former student of mine, Andrew Moir and his wonderful Children's Book, "Welcome to the World of the Forest"!  Printed in board-book format, this is a beautiful romp through the Forest, in Andrew's abstracted illustrative style suited nicely for the Editorial and Children's Book world.  It was also created for the Moir's new baby boy, who was there for the presentation.  Check out Andrew's Website for contact info and updates on titles and projects in the future, he's an utter joy to work with, and I can't wait to see the kind of work he get's up to outside the PNCA!
Andrew Moir
 Last but not least was a thesis presentation I served as panel member for, given by Devin Amato.  Although I've not had Devin in class, his thesis was of content close to my heart, Buddhism and Comics.  He wrote and illustrated the first volume in a comic series called "A Visual Guide to Buddhism", and I mean to tell you if you've someone looking for a lighthearted and quick intro to Buddhism, pick this book up!  In the tradition of Tsai Chih Chung's "Speaks" series, this 30 page Comic is well thought out and executed, and Devin's presentation was filled with his brilliantly quick wit and knowledge of his content.

Devin Amato - Visual Guide to Buddhism Vol.1
Well, there were certainly more brilliant young artists that I missed this year, but I wish you all, past and present, the very best into your future professional careers, and bow to your inner LightPushers !!  ILLUSTRARE'!  ..and stay tuned !!  =)

Sunday, December 21, 2014

Zom-B-Q in Hades

Some have an insatiable need for cheese.
Lich?
I hesitate to even begin where my illustrative career has taken me over this last year?  There's been about as many wig bubbles cold flippin' outah me lid, that I need a lid tapper to come and tap up some of those holes to keep em all up in there!!  I've been teaching Character Design with some fabulously creative Portlandians at the PNCA again this year, and the brilliantly dedicated team of creative directors at Wizards of the Coast.  Both Magic and D&D have given me some absolutely wonderful opportunities, including this painting for the 5E Dungeon Master's Guide.  I brought the painting to class to show students professional practice, and the importance of AD/Illustrator relationships, but after going through the history
©2013 Wizards of the Coast

of the painting, there was still a tiny regret which can visit all professional artists in one way or another.  The fact that; the image and content that you have set in your mind to paint, won't necessarily be the image and content you end up painting.  Simple, selfish, stupid, but rather hard to shake.  I think from being a student myself, throughout my 30's it became less a hinderance, but it's always been a bitter pill?  Emotionally, it's expectation that does it.  The Buddhists & Taoists tell us we should quell expectation of both past and future, by emptying our minds, remaining in the present, concerning ourselves with what Master Yoda explains, "where you are, what you are doing!"

Now this would be easy, were it not for my delinquent 20-something buddy Expectation.  He comes into town from Burning Man unannounced, drinks all my good Scotch Ale, looks at my sketchbook and says to me, "DUDE! This one, is the ONE, this [idea/sketch/composition/specific or complex aesthetic] is AWESOME!  You should do that!!  You gotta %@king do that!!  You should be so proud of that, and get attached to it like it was your child, man.. or your favorite shirt you refuse to throw away.. or an adorable little kitten, or something..!!"  My normal reply being, "You're a completely reckless @!ck-weed, you owe me money and years of my life, but YOU ARE SO RIGHT!" ..and so the stubborn anchor of disappointment takes foot.. =)

©2013 Wizards of the Coast
I love the fact that most of the ADs I've worked with at Wizards have given me a fairly long leash when it comes to ideation and briefs, as was the case with this piece as well.  It's really a luxury I've not seen in other markets, who really don't have half as many specifics to contend with, so I'm wildly grateful.  At the beginning of this project, the brief was just that open, a Lich using a crystal ball, and since I worked on concepting a couple Lich characters, I pitched two thumbnails with those characters, and the 2nd Edition illos of Michael Kaluta and Wayne Reynolds in mind; One human male Lich in a lab with gilded Frankensteinish, bubbling tubed canisters surrounding his crystal ballishness, and one being a Tiefling female in Hades using the crystal ball, (as you do) surrounded by a horde of black robed Witchy Hags who were holding squirming worm larvae.  Oh yes, the sweet smell of baking larvae in Hades!

Now it's at this point, while I was waiting for approval, that my buddy Expectation lost his blinkered mind about the sheer and utter grossness of the gooey cool hued larvae, contrasted by both the dark robes, and all those reds and oranges from the pits of Hades!?! "DUDE, they gotta dig it !!!.. It's the most evil and disgusting image that's ever crawled up the sides of your skull!!"  I fully agreed, and even worked up a couple color schemes so the hot gamut of all those reds would print correctly.  Well, they did end up picking the Tiefling female in Hades, but as is sometimes the case, a revision was called at the 11th hour.   I was bitten by my old buddy again, wanting that horde of witches so badly, any revision seemed silly, but there was something that sated my buddy Expectation's rattling, as what was going to replace the witches were bloody Zombies !!  So, my inner 15 year old, who is over joyed to still be working on this kind of imagery no matter the revisions, gave Expectation a couple concessionary pats on the back, booted his deadbeat arse out the door, and I stepped to painting zombies.. =)

After living through this process with me (and liking the zombies a bit better I think) my brilliant Partner deemed this one, Zom-B-Q in Hades.  I'll toast a couple buns for ayebody, grab a copy of the brand new 5E Dungeon Master's Guide, and enjoy!

©2013 Wizards of the Coast

Saturday, February 22, 2014

Fantasy Geneticists popping up everywhere!

Wow, did I have a wonderful 2013!!  Fantasy Genesis has been seen in Michael's stores all over the Sphere,  but I've been so busy with a special series of Magic the Gathering paintings, 21 oil paintings for Heroes Cards made for their new THEROS world, that I've been rather negligent with my list of blogs.  However, I've drawn in the nets from the Fantasy Genesis FB page, have turned out a loovly little clutch of Creations flopping about for me to Like and Share, AND would also like to give big propers to my only mentorship of last semester, PNCA Illustration graduate, and amazingly skilled artist, Tori Meader!

Let me say from the start, that although these wonderful illustrations could be seen as creations from my book, Fantasy Genesis had little to do with Tori's thesis process, as the line of illustrations she developed for her thesis were focused on very specific aspects of the Zodiac.  It's called ZODION.  Tori inventivley assembled a cast of 12 bio-mechanical animal totems re-imagined from the signs of the Western Zodiac.  In addition, Zodion is a brilliant collection of SF&F animal creature concepts, and the sketches on her site underline her passion for conceptual work.  Check out the whole series at the Zodion website, look up your sign, and check out Tori's fun Commission deals, and extras coming out of her FB blog, Etsy, and StoreEnvy shops!

Well, it's always a brilliant surprise when I find all the different paths we Creatives will take with a couple simple word association exercises, and make it their own, and this group of examples were no exception.  They all really gave me a double take on how my game is influencing artists and creatives, and in a real way.  Thank you all so much for taking the game, and just swimming with it!

First there's Emily Wendland Krueger.  It turns out Emily and her husband Steven play Fantasy Genesis on a regular basis, and they were kind enough to post these great creations up on Facebook.  She's just a wickedly talented young illustrator, with a bend towards animals and typography it seems, and anyone looking for new editorial work with those qualities, would do well to give her a holler.




Next up is Ethan Myerson, who I met through the Fantasy Genesis FB page.  Ethan is a great photographer out of Tucson, that's used Fantasy Genesis to play with some SF&F concepting as well. Great plant life, and Turtle/Newt warrior seen here, but check out Ethan's site for more.


Last but not least, is Ian Strandberg.  I met Ian way back in I want to say, 2004 or earlier when I would do GenCon Indy every year.  I was working on concepting the Band of Orcs characterizations and mask designs at the time, Ian came by the booth, and I remember him having a lot to say about the benefits of puppeteering with anything theatrical.. He's definitely one of the hardest working men in show business types, and I could tell he was very driven when we first met.. =)  Ian not only does visual effects work, 3D and 2D, but does Creature and makeup sculpts, and gives live Zbrush tutorials on Twitch tv in his spare time!?!


Wherein one of these tutorials, he did this Frog+Bull sketch up on Zbrush.. Love those bifurcated toes!  Check him out at his Website, but also check out Ian (VerbalProcessing) for his tutorials and otherwise Mad Genius on his YouTube Channel!

Bowing to your collective inner LightPushers!!  Be good to each other, and stay tuned!!

Sunday, October 6, 2013

Wicked Fantasy Genesis Creations

Haven't had a lot of time for showcasing the awesome creations that have been rolling in from across this brilliant Sphere of ours, but lemme tell yah Lords and Ladies, they have been rollin' in at a steady clip!

Tea Time at the end of the World
by rsek off of DA
Cactus Cow-Ram
by Myth-Dragon off of DA
So, here's another great showing from the Fantasy Genesis gallery on Deviant Art, including work from Steve Huczek, Heather Kreiter, and also a couple of brilliant pieces I received with a nice email from Karen G!  Thanks Karen, and be sure to send me more  in the future!!  You're really running with the original spirit of the game, and not just replacing parts.. =)

Bee Pirate Newt by Racingspoons
(Steve Huczek) off of DA
Steve has also started the first couple pages of his comic called Cornman!!  Check Steve out on the FB page and keep a look out for the Kickstarter to begin fairly soon for Cornman.. Can't get enough of this Cat's wildly inventive and brilliantly cynical writing style, and I'm sure Cornman will be every bit as funny and satirical as what I've come to expect from Mr. Huczek over the years..
Kitsune by Heather V. Kreiter 
Recently found this piece by Heather Kreiter, fellow freelance Lightpusher, and among the folks I'd see when I did GenCon.  Heather runs Shaman Soul Studios, and on top of illustrating for L5R and other RPGs, also makes loveably evil, My Little Demon toys, plushes, temp tattoos, and a host of more product with your favorite Pony-like bringer of mayhem.. =) Thank you so much for including the FG born Flora in your L5R painting, so many cool textures and that Kitsune (hope I'm getting the right Japanese Mythos) is so lush.. Glowing fur!!
3 Awesome Creatures by Karen Gosselin
(I especially love the Pine-Stag here)
Turtlekeet Mech by Karen Gosselin
I'll have more in the months to come, but in the mean time if you'd like to see some of my charity portraits, and an upcoming story with Cmdr. Sisko actor Avery Brooks involved, visit Portland Stink-Eye and as always, Stay Tuned !!

Thursday, May 16, 2013

Forging Games - Part I


On finishing any big project, it's remarkably easy to kick back, become one with the closest comfy chair and watch period detective series'  for hours.. or weeks.. But as any freelancer will tell you, the time you can take to rest on your accomplishments is usually no time at all.  While you were working quite diligently on the biggest looming deadline, the host of; meetings, promised work for friends, personal work, and all the focused self-promo to carve your way into the next big project, sit smoldering there in the corner, bent up and in states of neglect.

To my amazement, (and thankfulness, as I didn't teach one class) the whole of last year was miraculously filled back to back, with nothing but big projects, and I rode the awesome wave, just hoping that all that other opportunity didnae stick me hand in warm water while I was sleeping!  Opportunity is tricky that way. =)

The Warden in all her 3D modeled
and action packed glory, not your
run of the mill tank character.
One of those big projects came in the way of an email from; wildly skilled digital illustrator and visual problem solver, Adam Cook, and the wickedly brilliant and fun team of creatives at SuperGenius (additional links to your right).  Adam brought me on board Paul Culp's do-all video production house in Oregon City, SuperGenius just around this time last year.  Can't really describe the honor it was to work on the design and concept team for their video game Forge.  It had been a long time since I worked on any team, let alone one with so many Super Geniuses (Genii? Geniui? Genieye?Gene Kelly? I dream ah Genie?) but the results have been double down rainbow in the sky, all the way; working on my World Development skills, Characterization, the slow but interesting progression of my Digital Chops, and above all, being a visible and solid part of FORGE; a brilliantly fast paced and fun game that is now out on the Steam game engine, using some of the very latest in animation and visual tech.  It's a bloody romp of hack, slash, and arrow nocking melee strategy, with massive fiery explosions, and magical burst of mayhem stashed away in every corner.  For the sake of your inner-viking I would defo check it out!! =)

The Warden's Bear and Ranger's Wolf.  Belly tattoos, shaved knot
work, spinal and tusky protrusions, and bands of forged armor. 

I'm pretty proud of the work I did, and what seems fairly unlike a large majority of gaming studios; Dark Vale, Digital Confectioners, and Super Genius gave all Forge's concept artists the ability to show this work shortly after release, so here it comes my friends, in a three part series!

Final Bear Modeled
The Warden character was Forge's "tank" character and from the beginning she was to be something of an anomaly in the video game status quo.  I can only hope that we were able to do so in even a small way.  The Warden character was a task in balancing strength, body type, posturing, costuming and the myriad other things that make up the tank, while still having her remain feminized enough to read as such on screen.  Her shield took on many different shapes and forms, as did her helm and weapon, but the final 3D models took on all the right elements, while remaining in the ancient Nordic period we were after.  The weapons I designed for the Warden were especially fun, and although I only really had time to design out the top half of the shield, the Warden's shield attack features a ring of shields lit up something like golden lanterns!! just beautiful to watch, and brilliant to see some of my imagery make it to game play!

Final Wolf Modeled
The idea of familiars or spirit animals for each character was being tossed around throughout all waves of development, and here I had the chance to develop some fun ideas that were developed further as the initial 2 weeks were drawing to a close.  The Warden's familiar was to be a Bear, as was the Ranger character's to be a Wolf. The Thief/Assassin's familiar was to be a Panther, and the others were to become awesome ghostly and pyropocolyptic beasties


The Ranger character began when I didn't really have a great grasp on how some of the aspects of modeling and animations would actually play out, or the process that was to be followed.  Portions of his costume, and the blue lit Celtic cross chest plate remained, but the Ranger character gained largely from a couple different folks joining in on design.  The Ranger did help me understand how being ignorant to portions of any process might be a blessing in coming up with combinations that wouldn't be attempted, but also how they remain a curse.  Perhaps one of the greatest lessons I learned throughout Forge, was that very few of the tricks illustrators use to direct the viewers attention two dimensionally, actually apply when designing for games or film, where it's all about the 3D all day.  Thinking about function and mobility in real time 3D while you work, is utterly different than thinking about the very same things as they're required for only a split second in time.  =)  I'd like to think by the time I finished the last character I designed for Forge, that I had a better handle on the specific hassles any particular material, or body part, or structure might pose, because of the growing pains in the first character.  =)

 Fun to see all the ways in which simple shapes, or the mention of words during the ideation process can effect outcomes, it's just an amazing thing to take part in, and much like the free association or improvisation that happens when I use Fantasy Genesis, so was working with such a creative team of folks.  Stay Tuned for Part II !!